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Preload a directory of textures

Halo,

Actually i’m doing some shader experimentation and i need to try it over several textures into a directory. In order not to click everytime in the filetexture’s file selection box i created several filetexture nodes and connect all them in a switch.

I’m wondering is there any clever other way of doing this (maybe with spread ?), i’m sure it can be done with only one filetexture node.

Thx so mucch !!!

Dir -> FileTexture -> GetSlice(Node)

thx a lot oschatz :)