I’m trying with different nodes, but they all give me the same result with the same epsilon: they are loosing cycles not detecting the value range the main lfo cycle.
I’m trying also with mainloop and try to set it on very fast FPS (250fsb without render window here on my machine) but this doesn’t help because vvvv still can’t detect every values.
Please have a look, if there is something wrong in my approch or if it’s a vvvv limit.
vvvv only updates the nodes when a frame is rendered. with 200fps this is approx. every 5ms. means a lfo with 0.1 sec has only 20 steps. if you want to be sure that you get a trigger in every cycle you should use a > to check if the lfo is over 0.3 and then make a bang with TogEdge.