Possible To "Erase" Part Of A Point Cloud/Geometry

Heyo :D

I’m working with a Kinect2 ParticleSystem. Trying to “crop” in on a small area in the middle of the cloud, making all other points invisible. Had some initial success with placing quads that match the BG color to fake it but then I can’t have anything else visible behind that area :P Experimenting with FrustumCull but there’s no help patch and I’m not making very much progress lol

Thanks for any help!

Is there something like a boolean subtract that I can use on some geometry to negate anything it intersects?

Figured out that using a WorldFilter(DX11.Particles.Kinect) node does the job really well :D

have a look at the Velocity (DX11.Particles.Modifiers) helppatch.
transform -> intersect -> selection

1 Like

Nice! The Kill node in that category is exactly what I was looking for :D It’s like the opposite of the WorldFilter in the sense that it’s subtracts the selection as opposed to leaving it in and removing the rest!

Thanks!

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.