Position renderer on windows display by display index (or something sensible)

I don’t suppose anyone has something like this lying around already built?..

btw devvvvs. I’ve just tried using set patch on a renderer in a (duplicated) subpatch and noticed that the ids of each renderer are the same, so I can’t address each one individually.

Surely this ain’t right?

yea u can’t in subpatch however u can use setres node hidden i think it’s in colorsounds shader addition

check out FakeFullscreen from

eeeeeeeeeyeah thank you