hi i am having difficulties understanding the programming logic of vvvv. how would i program a wandering algorithm like the example here. (click the bottom right box for the wander example)
i believe it would involve the nodes
Transform (Transform) 2d
i probably missed a few nodes but im not even sure where to start even after reading all the documentation…
you can have a look at the patch move your camera (in the girlpower folder, it´s a litle bit the same idee , and look at the patch fovball to , where you have a steer module…
interesting i skipped that example in the girlpower folder because i thought it wasnt related. thanks.
that example is to complex for me to understand. im assuming the panzer subpatch is for the moving objects… but i dont see where the tranform values are flowing to the panzer subpatch. is there a simpler example?
couldnt the example above just be patched with two oscillators (one for x, one for y) some random generation (lfo->change-> 2 x random) plus the magic Heading node?
(and of course Transform & Quad & Renderer)
@ oschatz, i was close to upload a patch yesterday, containing the mentioned nodes…osc and heading. :)
could be the solution although i didn’t get the oversteering quite right.
the Rollercoaster patch in the girlpower folder should do what you want