hi i am having difficulties understanding the programming logic of vvvv. how would i program a wandering algorithm like the example here. (click the bottom right box for the wander example)
you can have a look at the patch move your camera (in the girlpower folder, it´s a litle bit the same idee , and look at the patch fovball to , where you have a steer module…
that example is to complex for me to understand. im assuming the panzer subpatch is for the moving objects… but i dont see where the tranform values are flowing to the panzer subpatch. is there a simpler example?
couldnt the example above just be patched with two oscillators (one for x, one for y) some random generation (lfo->change-> 2 x random) plus the magic Heading node?