I’m currently trying to port the great Growth-Effect to DX11 and I’m almost there. Almost… I’ve got rid of everthing which seems not needed in the EX9-version and rebuild it in DX11, but something is still not right.
Perhaps a MipMap-topic or the FrameDelay(DX11.2DTextures). Do you have any ideas?
Here is where I am at the moment:
Growth_porting_EX9_to_DX1.zip (541.6 kB)