Porting Blend TFX from Beta to Gamma


I’m trying to port the good old Blend TFX which @unc did a while ago. For some reason things are turned black and white in Gamma and I have absolutely no idea why as the code is the same.

There must be something a little different in Stride/Gamma which I would be curious to understand what it is.

BlendShader.zip (7.4 KB)

did some cleaning on the main function that takes care of the alpha. But still no clue why it render black and white.
BlendShader2.zip (9.3 KB)

we had these old blend functions in our repo a while ago, maybe that helps?

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