Hello,
I’m trying to port the good old Blend TFX which @unc did a while ago. For some reason things are turned black and white in Gamma and I have absolutely no idea why as the code is the same.
There must be something a little different in Stride/Gamma which I would be curious to understand what it is.
BlendShader.zip (7.4 KB)
EDIT~
did some cleaning on the main function that takes care of the alpha. But still no clue why it render black and white.
BlendShader2.zip (9.3 KB)