Hey,
Really enjoying vvvv, but I can’t seem to figure out how to get a pole-less sphere, or transform a cylinder to a sphere, so that the vertices are the same in number with respect to a sphere and cylinder primitive (see attached). A simple thing I am missing, or do I have to take apart the spread and piece by piece construct this?
Thanks,
Offtopic: Some great success I’ve had so far with vvvv in 2d: http://www.youtube.com/watch?v=Md1q2oShx8A
Poleless.v4p (4.7 kB)