pointList Topology, control size


Is there a cheap way to achieve this ?
As in, preserving uv for coloring the points with the texture but also controlling the size of the points rendered.
Similar maybe to pointsprites but with UV coordinates ?

you can’t do much with point list topology directly, point doesn’t have size it’s always 1px, to controll size of the points you have to create triangulated shape (e.g. quad or segment) for each point, then controll size of that. That done in geometry shader…

You can try sprites dx11.layer

Or put your patch and wait till i have time to mod your shader.

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