Pointcloud back to origin

Hallo, after applying a force to a pointcloud, how to store the original position and get back to it?

Have you already tried something? What worked, what didn’t?

This is a modification of a patch posted in the Dissolve contribution, it works… a bit rough tough.

Dissolve and back.zip (195.1 kB)

download the latest version of dx11.pointcloud here:

and open the helppatch of “Target (DX11.Pointcloud DynamicBuffer)”

there is a simple example how to move particles to their original position after applying forces.