Point size (fill ) II

refereeing to this old thread
I would like to get array of dots
After splitting Mesh to VertexBuffer in VertexBuffer (EX9.Geometry Join) I enable Vertex Point Size and try to change it, but there is no affect.
what I’m missing there?

that’s an easy task for the noodles pack, i guess

you’re missing, that none of the shaders handle point size per default.

it’s just one line though

  1. passing pointsize through the vertexshader

    vs2ps VS(… inout float PSize : PSIZE)

@ sebl - need DX9
@woei - Thanks. Got it