refereeing to this old thread
I would like to get array of dots
After splitting Mesh to VertexBuffer in VertexBuffer (EX9.Geometry Join) I enable Vertex Point Size and try to change it, but there is no affect.
what I’m missing there?
that’s an easy task for the noodles pack, i guess
you’re missing, that none of the shaders handle point size per default.
it’s just one line though
passing pointsize through the vertexshader
vs2ps VS(… inout float PSize : PSIZE)