the new player (texture) node is a great addition to vvvv - thanks a lot dear devs.
is there a simple example of how to synchronise the player node or the player (timebased) module in a boygrouping scenario?
at the moment i need to scrub in a non-linear way (back and forth) through a stack of an image sequence. the boygroup server sends a position value to the boygroup clients (8). when the position value changes over time not all clients are showing the same player texture image and they are off sync. only when the position value is fixed they show the same texture.
i need a reliable way of synchronising a scrub / seek functionality with the player node within a boygroup.