May 26, 2016, 4:09am
Hi, All Vvvvers
I got a problem using the “Player(EX9.Texture)” node, i want create dynamic spreads with node, but it seems can’t? when input spreads cahnge ,but output doesn’t ??
May 26, 2016, 11:19am
hei jzzxh, instead of a .png please attach you patch so we can better see whats going on there…
May 26, 2016, 12:47pm
Hi, joreg thanks your remind.
here’s my patch link…
I manually change spreads, it seems work, but still has bugs, when i change spreads the outputs spreads all reset, it can’t keep the spreads…
May 27, 2016, 12:22pm
showing your patch is the first step, now you also need to explain what we see there. and what the actual problem is you seem to face.
i hope you understand that this is a very vague description. please try to use more words…
May 29, 2016, 5:17am
sorry for late reply…
The real face is i want to combine particle(spreads) & player(node) and control the image sequences playback in certain situation . but seems particle has (life time) can’t sync the player(node) & particle(node) spreads…
May 29, 2016, 1:35pm
i updated the patch to what i think that you want achieve. hope that helps.
Player_node_spreads_Test_2.v4p (17.4 kB)