See: texture-converter
Any chance to make it work (soon)?
noticed the same… all black? i agree, that it would be cool to have it working, as the ATI tool converts super fast.
no all white.
TTY shows the following error:
00:17:02 ERR : SharpDX.SharpDXException in SharpDX: HRESULT: [0x88982F50](0x88982F50), Module: [Unknown](Unknown), ApiCode: [Unknown/Unknown](Unknown/Unknown), Message: Unknown
Stacktrace:
at SharpDX.Result.CheckError()
at SharpDX.WIC.ImagingFactory.CreateDecoderFromStream_(IntPtr streamRef, Nullable`1 guidVendorRef, DecodeOptions metadataOptions, BitmapDecoder decoderOut)
at VVVV.Nodes.ImagePlayer.FrameDecoder.BitmapFrameDecoder..ctor(Func`7 textureFactory, MemoryPool memoryPool, Stream stream)
at VVVV.Nodes.ImagePlayer.FrameDecoder.Create(String filename, Func`7 textureFactory, MemoryPool memoryPool, Stream stream)
at VVVV.Nodes.ImagePlayer.ImagePlayer.PreloadFrame(Tuple`2 tuple)
attached some testfiles.
DDS_Atid3Dc_DXT1.7z (2.1 MB)
DDS_D3D10_BC1.7z (2.1 MB)
DDS_RGB888_noMips.7z (10.7 MB)
that’s a little embarrassing for me to admit, but rename the files from *.DDS to *.dds and at least the Ati3Dc_DXT1 and RGB888_noMips directories get loaded correctly :/
will be fixed in next alpha.
also note that the overall playback performance of dds files is not that good, because of a little glitch in sharpdx - see my pull request for details. you can download the sharpdx 2.5.0 development release from sharpdx.org and overwrite the SharpDX*.dll files in your lib/nodes/plugins folder to work around that issue until next offical vvvv release.
There are different versions of those files in different folders, which ones should be used?
DirectX11-net40
thanks… no text …