Play 2048x2048 sequence on multiple quads independently - performance?

hi guys,

i have one big animation 2048x2048 px, 300 frames, image sequence, greyscale
individual picture sections shall be played independently.

is it performance wise better to crop the big animation to the sizes of the corresponding quads, and have individual texture sequences for each quad.

or use the big texture on all of them, but just with the right image section.


I’d say a sequence for each as if they all need to play at different random positions, you’d end up having to buffer all your frames in memory. But it probably depends on how many quads there are too…