pipet should implement Texture Adress Modes (Clamp, Border, ect.)
can’t you do all you want using Map (Value) or MapRange (Value) in front of x, y inputs?
in generally yes. but sometimes i need to use pipet with a spread of points which are not all inside the coordinates (0,1). Sure some getSlice(s) will fix this, but i think it would be easier if Pipet could Border the texture?!
not sure what you’d use the getslice for. exactly for your special cases with spreads exceeding the 0/1 range you could use the map-nodes?!