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Pillow (texture source) - spreading colours

i cannot spread the colours for a pillow texture source. am i doing something wrong or does it just not spread? (64 bit vers)

right, not spreadable… since its done in a shader and not on geometry level… but you could alter the code to draw a certain number of pillows, or create your own renderer with DX9 pillows or gradient textures and render that to texture.

(shader, not geometry level - that explains it)

ok, thanks, i will have a go at your suggestions.