i cannot spread the colours for a pillow texture source. am i doing something wrong or does it just not spread? (64 bit vers)
right, not spreadable… since its done in a shader and not on geometry level… but you could alter the code to draw a certain number of pillows, or create your own renderer with DX9 pillows or gradient textures and render that to texture.
(shader, not geometry level - that explains it)
ok, thanks, i will have a go at your suggestions.