Perspective in DX11

Hi every, little problem of visualization here…
In order to have a right Perspective visualization in EX9 I was used to set DepthBuffer Format to D16 (although I still have no idea about what it means XD)

I don’t see a similar option on DX11, so I’m wandering how to do the trick…

CubeProspective.v4p (13.8 kB)

in the Renderer (DX11) you have to set Depth Buffer Mode to Standard to turn it on.

for the EX9 renderer D16 means you have a depthbuffer with a resolution of 16bits.