i’m trying to clean up some of my old patches and came over one where lots of stuff is happening on startup, which only sets certain values once, but then stays unchanged/useless although being evaluated. soo, is there a way to delete certain nodes after events? i see there is deleteNodes, but as far as i can see id’s change every time you (re)open a patch…?
oh and coolest thing would be to be able to save the patch after those nodes have been deleted and nevertheless NOT losing them for next startup…dreaming here, uh?
hehe, wow, what a patch; i tried to tell people how it is like to dream vvvv, now i know what to show them ;)
oh and huuui, i thought i know a little something now in vvvv; but that’s probably part of it’s beauty - every day something new :) i didn’t know how to activate hidden pins until i’ve seen your patch :D