Is the radius of the particle attractor modifier spreadable? It doesn’t seem to work as expected.
you’re not very specific as to which “particle attractor modifier” you mean. is this a pin on a node? then which node? is the node part of core vvvv, the addonpack or another pack? then which pack?
sorry sorry, you’re right
I was referring to DX11 Particles Modifiers Vector3D.
If for example I pass to that node 20 positions (vector3d) and 20 radius, I see many more attractors in scene
there was a small bug in the attractor modifier. it should be fixed now.
you can download the latest version here: https://github.com/letmp/dx11-particles/archive/master.zip
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