I would appreciate if someone could point me in the right direction with a problem I’m having.
I want to paint/draw over an imported model (an .x file). Now, I can probably normally draw on a renderer and send that as a texture. But that’s not what I want. I want to be able to directly draw on the polygons :)
should be possible.
some very good patches to start can be found here.
you will need to make the “Enable Texture Coordinates”-pin of VertexBuffer (EX9.Geometry Split) visible and map those values from Texture Space to Renderer Space to draw a 2d Texture in a second Renderer.