OrbitCamera inverses interaction at high zoom level / close to object

The OrbitCamera has a strange behaviour when you get really close or zoom very close to an object. Rotation and drag (middle mouse button) inverses its direction and draging becomes either very fast or slow. Maybe a “floatingpoint number gets to high” issue. Maybe fixable?

is it because you move the camera past 0, 0, 0?

Yes, that’s a known issue, the rotation (pivot) isn’t handled correctly when you move past the origin. Didn’t make it up the priority list yet…

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