So I’m trying to port the optical flow patches as mentioned
Using a max patch and glsl shaders from
I’ve copied the glsl into some templates debugged it, (I think, trial and error more than knowing what I’m doing ;-\ )
But it doesn’t seem to be doing much…
I’ve tried float32 dx textures as that seems to be what the max patch is doing in the vimeo but maybe they’re jus meant to be 32bit textures…
Anyone fancy having a look see?
opticalflow.zip (15.1 kB)