OpenNI skeleton and collada

Hello. We’re trying to animate collada files using OpenNi skeleton and have got stucked at this stage. Can somebody point us in a right direction and say what are we missing here?


The original astroboy has far more joints than the kinect skeleton gives you… Once I tried to reduce them in cinema 4d, but got trouble with the weighting an gave up.

You would need to map the openni joint transformations to the specific joints of the astroboy skeleton, e.g. by retreiving the skeleton using Skeleton (Skeleton Collada), and then setting the transforms of the desired joints using SetJoint (Skeleton).

Here’s some documentation of the character animation nodes:

thanks, will check it!!