I was experimenting a bit with the ODE nodes.
I don’t seem to be able to get the ‘bounciness’ high enough. For example, if I have a sphere that I would like to behave like a ping pong ball, it doesn’t seem to bounce back as many times as a real one would. I can make it drop dead easily, but I can’t get it to behave the other way (bounce back almost as high as where it came from).
Does anyone know if/how that type of behaviour can be simulated using the ODE nodes?