Oculus Rift & World Scale

So working on my first rift project. Thanks again Herbst for wrapping the sdk.

From my quick tests, I have the impression that 10 vvvv units = 1 meter. Do others find the same or different?

For importing assets the scale is really no problem, but seems like a bit of an unintuitive ratio to work with inside vvvv.

Has anyone tried making a dynamic scale control? Could this be done with just the outputs from the plugin or would it require changing some lines inside?

In a bit of a hurry on the content side of things so if anyone has quick & easy answers- super appreciated.

1 unit is 1 meter, otherwise you got it wrong somewhere

Cool- thought that did not make sense. Will have to take another look over the rendering part of the patch then.