I’m in urgent need of getting the DK2 working. The current plugin will send the orientation / position data out, but I’m missing the distortion, which is now in the form of mesh data rather than coefficients for a pixel shader.
I don’t think this should take very long, but I need this working for a job very soon (Ie I could do with it in the next day or so:) ) but don’t mind if it’s a bit hacky, so just a way to get the mesh data out would suffice, in addition to the existing plugin.
I can offer cash for development, and am happy for it to be publicly used.
I guess it would be good if one of the devs of the existing plugin was up for this so the money went to them, but I’m easy.
So… what’s the actual situation on oculus dk2 with vvvv? Can I use it “as good as in unity”? Maybe a dumb question, but I really want to know what the current state is. We have a DK2 now and the colleagues are messing around in Unity, so I just want to give it a spin in vvvv ;)