Is there a way to take some vvvv geometry object and obtain the 3D vectors making up that object - essentially the points/normals of a mesh? I want to have access to each point of the said geometry in such a way that I can apply such action at each point. Not sure I’m describing this very well…hopefully well enough. For example I would want to use each point of a sphere as the location for a Quad.

check out arbitrary point which is compatible for “**dx9**-particles” like quads or pillows (there is also a sphere (dx9) ).

for any other mesh check out the arbitrary point modules from kalle.

internally they use

- mesh (split)
- vertexbuffer (split)