Obtaining geometry points

Is there a way to take some vvvv geometry object and obtain the 3D vectors making up that object - essentially the points/normals of a mesh? I want to have access to each point of the said geometry in such a way that I can apply such action at each point. Not sure I’m describing this very well…hopefully well enough. For example I would want to use each point of a sphere as the location for a Quad.

check out arbitrary point which is compatible for “dx9-particles” like quads or pillows (there is also a sphere (dx9) ).

for any other mesh check out the arbitrary point modules from kalle.
internally they use

  • mesh (split)
  • vertexbuffer (split)

the modules gregsn meant can be found at kalle.Modules.EX9.Geometry