NRT Texture Writer Stride/Fuse DropFrames

Hey hey,
I wanted to get a NRT Rendering going and put together a setup how I think it should work:


It works but some frames are sometimes only writing a transparent texture with some white part in it.


Did you experience this and know how to fix it?

Cheers :)


In case that can help, there’s this one by @catweasel

Ah cool!
I also solved the problem. A SetAlpha TextureFX before saving compensated for the wrong alpha value that gets written from time to time.
Dont know why but its a workaround.