Nodelist.xml

  • addons installation. To unpack .zip archive in file with installed vvvv (exclusive of file nodelist.xml). If you unpack additions right in directory of the program, that vvvv their will not see! The ways for searching register in the file “NodeList.xml” (is generated from command line):
    vvvv.exe /nodelist "…\vvvv\lib\nodes"
    NodeList (VVVV) | vvvv

hm…i’m afraid i cannot really follow. are you sure you want to generate your own nodelist.xml as described on the page you linked? you do understand that this is not necessary for typical users?

Just to be sure, did you put the folder ‘addonpack’ besides vvvv.exe? Sounds like you are integrating the individual folders into the vvvv folders. Anyone has a gif of addonpack installation?

what is “besides vvvv.exe”?

vvvv
girlpower
lib
licenses
nodelist.xml

addonpack
girlpower
lib
licenses
nodelist.xml

vvvv+addonpack
girlpower+girlpower
lib+lib
licenses+licenses
nodelist.xml+nodelist.xml

i don`t understand you. for example, i’m needs the nodes KINECT, which is in the addons, but is not located in the vvvv main. after the add-on unpacking, i should generate new nodelist.xml, otherwise the KINECT nodes will not be fixed in the NodeBrowser. this is “not typical”?

and another question, nodelist.xml is:
main … 2,39 mb;
addons … 1,14 mb;
generated … 1,77 mb;
why is not 3,53 mb? main nodelist contains redundant information?

big NO. as i tried to explain already above: you typically NEVER need to create a nodelist.xml yourself! only under very special circumstances you’d need to.

the Installation | vvvv page has a screenshot of how the \addonpack looks when it is placed correctly. in fact let me just put the picture here for you:

does that help?

Let me peak in.
@guest
You must not mess up the directory structure of any software. Doing this will invariably lead to software malfunction.
You download vvvv and addons. You clearly have to download 32bit addons version, if you choose 32bit version of vvvv. Or 64bit, if you choose 64bit vvvv.
You unzip the content of vvvv beta in a folder on which you have read\write permissions.
You open vvvv folder, and unzip addons there.
You run setup, installing missing dependencies.
You launch vvvv.
You double left click.
You type kinect
You choose your kinect nodes.
End of it.
No need to tinker with nodelist.xml.

@tonfilm I’m building a VM. I’ll make a movie with every step needed to dl, install addons packs etc. If you think I’d show something in particular, please tell me ASAP, as I’ll start recording soon. This video could be then ul to youtube, converted in gif, etc.

Maybe you are looking for the dx11 pack? Did you check for the right architecture, 32 vs 64 bit?

ok. understand. fixed in russian instruction

but if i want add to NodeBrowser my own *.fx & *.v4p file?
in what cases concretely possible to use (Rescan for Externals) [Shift+Alt+E];[Alt+E]?
why NodeBrowser does not see my nodes and effects, when i add its manually to vvvv sub folder, and do “Rescan”?

as h99 pointed out above: you never add any files to the vvvv or addonpack directories!

if you want to have addons show up in nodebrowser, that are not part of the addonpack or not part of your own project, then here is how you do:

You create a contribution folder, then you place in it the following folders
effects modules plugins
A patch would go into \modules with such a name pattern: myPatchName (CategoryName SubCategoryName NcategoryName).v4p.
A plugin should follow the same naming conventions, while effects save them inside \effects folder with category between (): MyEffect (EX9.Effect).fx.
Exactly the way they’re shown in NodeBrowser.

no result.

have several files, for example:
myRenderer.v4p
Contrast (EX9.Effect) help.v4p
Contrast.fx

has tested folders:
\vvvv\packs
\vvvv\vvvvContributions
\vvvv\contribution
.\modules
myPatchName (CategoryName SubCategoryName NcategoryName).v4p
.\effects
MyEffect (EX9.Effect).fx
.\plugins

not shown in NodeBrowser.

Simple as that. You messed up vvvv directories structure.
A contribution is not a pack, so you must not put it inside packs.
Then again, vvvv accepts only addonpack and packs as folders that are not available within the main executable download.
The contributions folder that you set in Root patch, must be created outside vvvv main directory and you can name it also flabberstagger, as long as effects modules and plugins folders are inside it.

@guest again: please refer to the official documentation: https://vvvv.org/documentation/using-addons and let us know if anything mentioned there is not working for you.

you speak about structure such as:

myPatches
\assets\ (including: myVideo.mkv & myPic.jpg)
\effects\ (including: myEffects.fx)
\subpatches\ (including: mySubPatches.v4p)
_root.v4p

such as?

Any pack (apart from the Addonpack):

\addonpack
\girlpower
\lib
\licenses
\packs\ (including …)
\packs\DX11\ (including …)
vvvv.exe

I was talking about contributions, yet you answer by talking about something completely different.
Sorry, I feel trolled. :\

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.