i made up a simple text based format for adventure storybook text games.
its like those old game books
the text format is human readable.
here is a full dev kit(module with helpfile, test file, explanation,spec)
if you download it i woould like some feedback on how to improve it
either file is fine
there boyth the same accident :)
i recommend you use xml for your file format; it is less of a hassle to parse with the XPath (XML) node. also, it might be a great help in making your patch more dynamic - right now, there is a fixed number of options & commands each frame can have; it would be clever if those were dynamic, e.g. as big or as small as each frame needs it.
sorry to bother you but you seem like the most knowlegeable person on here so i was wondering if ytou could take a look at my adventuer storybook engine in dreams projects and rock and roll?
i woul appreciate it.
i think the human readabilty is quite an issue. thats why many people prefer yaml over xml. i agree thinking about an YPath node could be a good idea. and everybody seems to have the need to learn XSLT. but that may as well be a bad thing from a language design standpoint.