i’ve never tried such glasses with vvvv but chances are that they make any vvvv content viewable in 3d (as long as you specify a camera-transformation on the renderer) automatically as this is a transformation that can be done in the graphic cards driver. if not it will probably be hard to find out without us getting our hands on such glasses…
where did you read about “3d sync in”? not sure what you mean with that.
ps: don’t start your lines with a space as that will put all your text in boxes. i removed the spaces/boxes in your first two posts.
Hey, Joreg! Thanks for reply “3d sink(either synk) in” is a hole setuped on the 3d glasses controller.
above nvidia 3d glasses site has a image with glasses and controller.
Then do you know some examples , v4 files that has a 3d image runed with shutter glasses not the red-cyan glasses
if you already have the glasses just plug them in, open some patches and see if you get it to work. probably you need to be fullscreen (as tonfilm suggested at 120HZ) and have some nvidia driver settings tweaked. to my understanding this doesn’t need any special vvvv tricks.
Jeong A’s our new junior at Kimchi & Chips
We’re currently fiddling with the NVidia kit to try and get it working
Here’s some more details:
We’re on Windows 7 (need to leave XP safety for nvidia vision to work)
When we go fullscreen at 120fps, we get an error about the software being ‘not rated’
i presume this means that we need to put VVVV into a whitelist somewhere.
anybody seen this before?
Also, when we go 120fps on the projector whilst there’s also a monitor attached, we get bluescreen.
Which isn’t that great…
The 3D sync is a jack input on the back of the transmitter for the glasses. It seems to be an input for external sync.
So one option is to try and force vvvv to run at a clean 120fps (gulp) and switch a voltage on this input manually.
The projector also has a sync output for this purpose. I’m not sure if we use this, how to register which is frame LEFT and frame RIGHT.
Anyway, this is a research project, so we dont mind shifting the sync manually.
I’m presuming that there is some way to make friends with the NVidia driver and get it to do the work for us.
We’ll update with progress as it happens… also the paper and patches at the end of the project will be published on our blog (we made that part of the original contract).
Thanks for being helpful to Jeong A! hopefully she’ll be getting into vvvv a bit more as time goes on…
as far as i know nvidia glasses are synced via the ir emitter and not compatible for dlp-link technology which is the one used on such projectors. but if you have the emitter and the glasses the sync should work, not via dlp link but via nvidia’s external emitter sync. so no need to activate 3d function on the projector i think, it should work as a regular screen. not sure of that though
in theory there’s no problem with your videocard, it’s supported by 3dvision, so it should run fine (of course with windows installed instead of osx ;)))
tried with other mobile videocards (gtx260m) and no problems