need a starting point to do structures like seen here. the lines are not the problem :) but how to get that organic forms and the little light gradients?! I know there are a lot of ways to rome - i could do it in the 3d world and also in the 2d one. some many decisions so make - what way to go?!
hmm maybe choose perlin noise?! maybe dynamic texture?!
just need some little suggestions??
thanks for listening
m9d…
p.s.: just don’t forget to hit the refres button a few times on the ‘syruphelsinki’ homepage!
great - thanks kalle,
thats the right direction to go for - will have a deeper look at your arbitrarypoint tutorial - in the past i always stayed away from “ArbitraryPoint (Transform)” because it looked too complicated :)