Nearfield Culling

Is there a way to implement nearfield culling? ie if an object is too close to the camera it wont be rendered. I have a patch which sometimes looks ugly because one object throws itself into the foreground and takes up the whole screen

Perspective (Transform) and Ortho (Transform) have pins to set the near- and farplane. and so has the default Camera (Transform Softimage)

Great, thanks again : )

You can also take frustum culling for it, but different feeling. See here