I have learned that delegates in Gamma are a way to somehow insert nodes right in a link from the outside, and therefore naively perceived it somehow like the opposite of the concept of input and output pins. So I tried to create a process that allows to insert texture effects with a delegate which does not work… already talked about it in the chat, but I still don’t get why.
Attached is an example patch that works with a delegate for a number and a texture and I expected both to work the same way. What did I get wrong?
Texture Delegates.vl (19.7 KB)