Multiscreen DX11 transformation index?

Is it me or does the DX11 renderers not really work with multiscreen if you want the output distributed over multiple renderers?

it looks like the DX11 renderers are missing transformation index

this might help you:

You can use SelectViewport (DX11.Layer) to achieve same type of behaviour as old Transformation Index.

For routing there’s also ViewportIndex (DX11.Validator)

and ViewportArray (DX11.Layer) which allows to reassign viewport or to push several ones (so they can be dispatched in GS as well)

So you have much more options actually ;)

@@vux: Can you post a simple help patch? I don’t understand how to use these nodes.