Multiscreen DX11 Boygroup help


#1

So i started playing around with multi-screen Boygrouping.
Thanks to the tutorials from the Node15 contrib i got somewhere.
In DX9 everything works as expected, crops, screen numbers.
The example with DX11 however and its help patch it speaks about transformation index that i cant seem to find.
I got 3 machines with 1 1080p screen each, however whatever i do i the entire content squeezed in there instead of what each machine is supposed to render.

I am probably missing something really stupid but yeah … will be happy for some help.


#2

Hi synth , just answering from scarch memory , try adding a getslice after the multiviewport and use the index of your client. maybe you need to getslice for other transformations (view,proj) too.

cheers