Multiple rendertargets with DX9Texture set to cubemap

as i’ve tried out with MRE’s phong shader and the good old spreading of DX9Texture which was set to Cube Texture didn’t display only the first rendertarget and the remaining rendertargets were blank (black with 0 alpha). also i’ve tested with the girlpower Render Targets example didn’t work either. what can i do to fix it or what’s the reason behind it?
Spreading the DX9Texture normally (set to regular texture) works perfectly.

please provide a simple patch that demonstrates this problem.

ok here you go (4.3 kB)

thanks, fixed.
but still won’t work with antialising enabled (with multiple rendertargets) no idea why though. no errors…