Hi folks,

I’m calculating scores for a game. At the moment I need to create a subpatch for each user-score. I would like to have a generic / spreaded solution needing only one subpatch.

N spreads for n users.

score-spread.v4p (14.4 kB)

Hi folks,

I’m calculating scores for a game. At the moment I need to create a subpatch for each user-score. I would like to have a generic / spreaded solution needing only one subpatch.

N spreads for n users.

score-spread.v4p (14.4 kB)

I am looking really hard at your values, but have NO idea on what you want.

Can you make a **simple** example? I see “23 el” but that 23 is nowhere to be found in your output.

And the 2 spreads above “loose” “win” are both the same?

Help us help you.

Ok the spreads are confusing.

Math is not my Problem, but for more insight:

Input is divided by 10 and then rounded.

round 0> 23 / 10 = 2,3 ~ 2

round 2> 44 / 10 = 4,4 ~ 4

n:user-count, x:score

winner: n * x

round 0> 4

round 2> 8

looser: x * (-1)

round 0> -2

round 2> -4

The problem is the Sift node:

I want a spread for each Filter (ge/el/ph/etc.)

attachment

same node a bit clearer.

“loose” “win” spreads are now different ;)

score-spread.v4p (16.2 kB)

Looks like a weird game if loser can get more point than winners.

Well, I did it with a big work arround, convert players and winners to nummbers. Tick I learned long time ago for a multitouch. Hope it works for you.

But if you have “n” players, you can NOT get “n” spreads (as you asked for desired output), because you cannot generate a spreads “dynamicly” that is why you keep ALL the players and the scores in 1 spread.

Can only work if you have a fixed amount of players, than just use a stallone or something.

score-spread_1.v4p (36.1 kB)