I am working on a project with 5 Iijama Multitouch screens (2x 1080p, 3x4k). I am playing one big 8k Hap Video, which is cropped and fed into a subpatch. The 5 instances of the subpatch then use “SetWindowState” functionalities to move a Stride render window to the corresponding screen and set it to fullscreen. Also “resizable” is deactivated and “Border Less” is activated.
Nevertheless, when I touch on one screen and then the other, for a very short time (one frame) the white window bar of the renderer shows up (on the screen that is currently touched and the one beeing previously touched). And if I do a lot of fast touching on various screens at the same time, after a while there is also the following Microsoft .NET Framework error message pops up and everything freezes. This already led me to not use the Stride touch functionality, but only the Skia one. So no fancy Stride-touch-nodes are in use (luckily, only a part of the screen should be touchable at the end, and I can workaround that with Skia) Any Ideas what to do? :-/
Many greetings and thanks in advance, Lorenz