One Sentence: Whats happening in your workshop?
Participants will explore the possibilities of interaction with multi-user VR and experience it in an installation.
What 3 tags describe your workshop?
VR, multi-user, touch
In which of the three categories does your workshop fall: beginner, intermediate, advanced
How long will your workshop be?
Who is the target audience of your workshop?
Anyone interested in experiencing multi-user VR and designing live multi-user interaction.
What knowledge do you presume your participants have?
Basic knowledge of vvvv
What will attendees of your workshop learn?
They will discover a way to accomplish multi-user interaction in VR using vvvv and thinking about multi-user interaction possibilities .
How to communicate with other people in VR? Can we think of new multi-user interactions?
What does your avatar look like, how does it visually react to an other user?
What technical requirements does your workshop have (apart from internet and a projector)?
At least two vive/ or two oculus headsets and two kinect v2 (vive wannabe) and two workstations.
Who would be the two hosts?
How would the hosts qualify for the topic? (Describe and add links to portfolio website, github, vimeo,… accounts)
Carolien Teunisse is an Utrecht based visual media artist and curator.
Sabrina makes interactive things and is co-founder of Creative Coding Amsterdam, hosting meetups and workshops in Amsterdam.
Experience your own body as a digital pointcloud that is changing and reacting to your movements and the behavior of another person with whom you share a virtual reactive environment with.
After a short introduction on the possibilities of interacting with two people in VR we will go through some examples that show multi user interaction. We’ll be looking at input data provided by either the Kinect v2 or the HTC Vive to base your interactions upon or create reactive visuals with. We’ll encourage to you think of and create your own experience and interactions for how people could meet in VR, after which you’ll have the ability to experience this augmented interaction first hand!
As mentioned above we will express ourselves in VR using a digital pointcloud, to accomplish this we will use the DX11 particles pack https://vvvv.org/contribution/dx11.particles from which we will experiment with the different emitters, effectors and modifiers provided within the pack.