Hi there
I’ve been banging my head against the wall for a few days now trying to get this to work with no luck.
Iv’e got a model with a texture mapped onto it in a renderer with a camera orbiting it slowly.
What i want to do, is get the position on the texture being mapped to the model underneath the mouse position.
Ive tried to use the intersect node but my problem is that it a) projects to the vanishing point, giving me a slightly distorted position on the mesh and b) that it doesn’t really give me the texture coordinates.
This seems like quite a common thing to do but I cant seem to find any precedent.
Thanks a mill
Theron