ok, sorry. i tried to give you just the very essential infomation so that you don’t have to read that much, but now see i have to explain it more detailed ;)
this thing consists of two parts:
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a display, a fassade, with a resolution of 100x100 pixels. text, sent by users, gets encoded into binary code and then stored in an 100x100 table, matching the pixels. so each pixel can access it’s own message. the pixel brightness is controlled by it’s binary code, it gets blinked out (off/on = 0/1). the gif animation shows the 100x100 pixel matrix, each pixel blinking a different word in binary. (just a short sample). with “bit” i refere to the actual state of a pixel.
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a camera mounted in some distance, which can be pivoted by the user. with some kind of crosshair in the display, the camera can be aimed at each of this giant pixels. then the build in decoder transfers the blinking back to text.
so when the user points at pixel #76 and gets something like “nga and holger gree” -then moves the camera to pixel #77 he sould get something like: “inga and holger greeüassade really sucks! I’ve nev”. pixel #76 just sent the 3 first bits of the next character, which then gets completed by the 2 last ones from #77 and therefore create an different character.
my current decoder patch is based on a simple lfo. it says “now a bit was recieved - store the data” and “now it’s 5 bits, create the accordin letter”. it just works if the animation on the fassade and the decoder are perfectly synchonised.
i hope now you understand what i’m trying to do :)