mod doesn’t really spit out integers when ‘modding’ two integers.
421 mod 3 gives me something like 1.0000000003
can be seen in the inspector when connecting eg a switch to the output of the mod node…
mod doesn’t really spit out integers when ‘modding’ two integers.
421 mod 3 gives me something like 1.0000000003
can be seen in the inspector when connecting eg a switch to the output of the mod node…
mod also does other funny things.
connect mod calculationg 24 % 5 (output == 4) to a = with second input set to 4, and the = claims that’s not equal.
( edit: disappears with epsilon >= 1.0e-14, though )
on second read, it appears to be the exact same thing woei mentioned; sorry for being redundant.
thansk. fixed.