Made a model for a spreadable Mix (DX11.Texture Mixer) node.
I am just pretending there is a pixel datatype (using color),
hoping that someone familiar with hlsl could parse this into a shader.
Application examples of a spreadable mixer:
- kinect user texture operations (they come up often in the vvvvorums)
Mix (DX11.Texture Mixer) model.zip (5.9 kB)