Mix (DX11.Texture Mixer) model/proposal

Made a model for a spreadable Mix (DX11.Texture Mixer) node.
I am just pretending there is a pixel datatype (using color),
hoping that someone familiar with hlsl could parse this into a shader.

Application examples of a spreadable mixer:

  • timeslicing
  • kinect user texture operations (they come up often in the vvvvorums)

Mix (DX11.Texture Mixer) model.zip (5.9 kB)

Should be quite doable. From looking at your model I would not call it a mixer though- more a switcher.

If understand your patch would it be right to describe the shader you want as a per pixel switch between N textures based on a singe channel control texture?

You might check this out too:
slitscan-ringbuffer-(dx11)

per pixel switch between N textures based on a singe channel control texture

yes, that’s it. i named it Mix /er because it sortof does the same as the Mix node we have now, but spreadable.

@slitscan/ringbuffer:
looking at it, seems to do just that… no?
is the ringbuffer in volumetexture the same as a queued texture ?

it sortof does the same as the Mix node

indeed there is no fader