Hot damn! On a system where I already had the the Mixed Reality headset working (in my case an Acer), I just installed this in Steam:
started up SteamVR, and it recognized the headset and controllers. I then fired up a vvvv patch, and boom there it was in the Acer headset!
There is a problem though, the two eye orientations are not correct; one is looking up at an angle a bit from the other, which makes for some wacky depth perception. This can probably be kludged, but I’m guessing that this plugin may be behind the current rev of SteamVR that enables the MR headsets (it is in early access) and is getting the headset data incorrectly. That and the controller 3D model is wrong of course, but that’s just an external file.
I’ll poke around on it. Anyone with pointers on updating the plugin with new libs, lemme know! The MR headsets are way lighter than the Vive, and use inside-out tracking so don’t need lighthouses, so better for quick setup demos, etc. - although I still like the Vive better for really doing things.