Hi, I was not able to find the answer in the forums, so I’m writing a new thread.
I have vvvv_45beta29_x64.zip & addons_45beta29_x64.zip installed (properly in c:\vvvv - YES - addonpack folder is in the vvvv root directory (alongside girlpower), I did run crack.exe and all boxes are green and vvvv itself is running and I’m able to create new nodes), I also have fresh install of 1.6 SDK + DevToolkit and I also tried to restart Win7 Ultimate 64bit (legal). :)
I’ve also checked, if Kinect itself is working (using samples, both c# and c++ are working fine) and Kinect is connected properly.
And I’m a bit desperate as I’m not able to diagnose, why those nodes are not showing when I add new node and type “Kinect” or “Microsoft”. Addonpack is installed, as there are two other Kinect nodes (“Perspective (Transform Kinect)” and “ProjectiveToRealWorld (3d Kinect)”) which were not present (if i remember correctly) before installing addonpack.
Did some of you experienced similar situation? I’m possibly doing some stupid detail wrong, if so, please, let me know.
i’ve tried the Face (kinect) node that missed some assemblies:
“Could not load file or assembly ‘Microsoft.Kinect.Toolkit.FaceTracking, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. The system cannot find the file specified.”
other MS kinect nodes are working fine i have kinect SDK 1.6
I’ve asked about this in the forum couple weeks ago. No one answered, is the Kinect implementation buggy in the new version of vvvv in general? unless you know exactly which version of what driver to use. I wish we could have a fix for this, as I’d like to reliably use Kinect with vvvv in my research at Cambridge Univ… but the 64bit version completely not working.
My question is: so simply what version and how we can currently use Kinect reliably well in vvvv? 32bit?
I use to have the open ni installed, i just added the microsoft sdk and:
Kinect seems to work fine, skeleton works fine, but the same 3 nodes mentioned by Noir are not working… and the Depht, only works half of the screen, ( rigth one, lesft one its black ). But skeleton traking works fine.
As an aditional question, im tring to make a clean install of my new pc, win 64b, vvvv 28,1 , which files do i need to install for the kinect ( microsoft drivers ), just the microsoft SDK or something else ? im not able to get it working on this 2nd pc
Perspective and ProjectiveToRealWorld are not part of MS Kinect build, think they from openNI one.
Face still doesn’t work, have to investigate further
Depth is fixed. Please note that now it’s sending proper depth as L16 so if you bind as a quad it will appear much darker (as previous was cropping some parts)
I’ve put Alpha to 1 in player node (so no need to change pins to see it working)
RGB Depth should work , it’s a uv lookup table so if it looks random on display it’s totally normal :)