MeshRenderer to iRenderer group connect tooltip missing

hi all,

a minor thing but nevertheless confusing. When trying to group some quad renderers into a stride spectral it seemed there was no compatible group(spectral) node for that.

groupo2

turns out you have to force connect the MeshRenderer spread to the iRenderer Spread of group(spectral)

the group(stride rendering) node shows compatibility correctly, the group(spectral stride rendering) does not

I would generalize this question. For interfaces in general (as IRenderer type - usually when you see an “I” before any type indicates an interface) it seems that there is no any hinting regarding the the node’s pins and their connectivity to others.

1 Like

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.