MeshEditor save/load broken?

MeshEditor save/load might be broken. It seems to drop some vertices when I save/load using the MeshEditor. I’ve been away from VVVV for awhile, so maybe I’m just rusty, but it seems like this might be a bug.

Here is my edited mesh:

Then I use the save pin of MeshEditor, and then I use the load pin, and this is what I get:

build date
21 02 2017 18:07:04

With the latest addonpack.

Hi dujoducom,

thank you for the find!
It’s already fixed, please try current Alphas.


This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.