MeshEditor save/load broken?

MeshEditor save/load might be broken. It seems to drop some vertices when I save/load using the MeshEditor. I’ve been away from VVVV for awhile, so maybe I’m just rusty, but it seems like this might be a bug.

Here is my edited mesh:

Then I use the save pin of MeshEditor, and then I use the load pin, and this is what I get:

Using:
50beta35.2
64bit
build date
21 02 2017 18:07:04

With the latest addonpack.

Hi dujoducom,

thank you for the find!
It’s already fixed, please try current Alphas.

Best,
Anton

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