New to VVVV and it’s been decades since I did any serious 3D programming so I am a bit rusty.
I am using the Kinect 2 to cast a ray that hits a 3D model. From this I am getting the XYZ coordinates of where the ray intersects the mesh (Collada). What I want is to get the UV values of the texture where the XYZ position is so that I can interact with and animate the texture. How do I get those values?
(This texture will eventually also be projection mapped onto real structure.)
Thanks for your help.